The session started off by introducing us to McCloud’s theory of Panel Transformation theory where we looked at six types of transitions:
- Moment to Moment that showcases movements
- Action to Action one action to another by the same subject
- Subject to Subject, at the same time different subjects
- Scene to Scene, place and time differs
- Aspect to Aspect shows several things happening in the same space at the same time,
- Non-Sequitur provides no logical connection between the panels

McCloud’s theory of Panel Transitions
After receiving overall knowledge on this topic, we had a chance to put them to use in a small exercise. Everyone received a piece of paper with 6 empty pannels on it. The guidelines for this exercise were quite simple as we had to draw something and pass it on to the next person. I was slightly disappointed when I realised that the person prior to me produced almost the same storyline for me to go on from. It made me look at what I was producing and think about di I run the same narrative patterns over and over again so with that in mind I tried to be as diverse as I could. By the end of this exercise we were left with a comic and had to analyse it using the theory. But in reality, it was rather problematic as the six types overlap each other and are hard to distinguish exactly which is which type.
The second part of this session consisted of a group work where we had to create a narrative using several images in a sense that each of us was responsible for one image. Our game plan was to come up with a concept that everyone could relate to as it would be easily read by others. Further sketched out the main character and decided the parts that everyone would be comfortable with making so it would appear the same across the comic as the drawing styles vary. By accident our creations ended up having unique framing which initiated us to switch up the order to some frames because, in the end, it made more sense
Bibliography
https://understandingcomics177.wordpress.com/about/1-2/2-2/
Grennan, S. and Hague, I. (2018). “Medium, knowledge, structure: capacities for choice and the contradiction of mediumspecificity in games and comics”. In Image [&] Narrative 19 (1): 73-85. Accessible at: http://www.imageandnarrative.be/index.php/imagenarrative/article/view/1765.
